阻止冒泡,项目中估计也经常会用到,可以用stopPropagation方法或设置cancelBubble
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| <html> <head> <style> #outer{ width: 200px; height: 200px; background: #F08738; } #mid{ width: 150px; height: 150px; background: #293484; } #inner{ width: 100px; height: 100px; background: #783948; } #target{ width: 50px; height: 50px; background: #98fe99; } </style> </head> <body> <div id="outer"> <div id="mid"> <div id="inner"> <div id="target"></div> </div> </div> </div> <script> var o = document.getElementById('outer'); var m = document.getElementById('mid'); var i = document.getElementById('inner'); var t = document.getElementById('target'); o.addEventListener('click', function(){console.log('outer bubble')}, false); m.addEventListener('click', function(){console.log('mid bubble')}, false); i.addEventListener('click', function(event){ event.stopPropagation(); console.log('inner bubble'); }, false); t.addEventListener('click', function(){console.log('target bubble')}, false); </script> </body> </html>
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点击target结果是
target bubble
inner bubble
可以看到只执行了target,
inner两个div的click函数,在inner的click函数中调用了event.stopPropagation();则上层的div的click函数不会再执行了,成功阻止了事件冒泡,如果在ie中,写法是event.cancelBubble
= true
可是后来发现stopPropagation不仅能阻止冒泡,还能阻止捕获,看代码
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| o.addEventListener('click', function(){console.log('outer bubble')}, false); o.addEventListener('click', function(){console.log('outer')}, true); m.addEventListener('click', function(){console.log('mid bubble')}, false); m.addEventListener('click', function(event){ console.log('mid'); event.stopPropagation(); }, true); i.addEventListener('click', function(){console.log('inner bubble')}, false); i.addEventListener('click', function(){console.log('inner')}, true); t.addEventListener('click', function(){console.log('target bubble')}, false); t.addEventListener('click', function(){console.log('target')}, true);
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点击target可以看到只显示的outer mid的捕获阶段的click事件,后续inner, target以及冒泡阶段的事件都没有执行。
W3C上对stopPropagation的解释是
“不再派发事件。
终止事件在传播过程的捕获、目标处理或起泡阶段进一步传播。调用该方法后,该节点上处理该事件的处理程序将被调用,事件不再被分派到其他节点。”